Tuesday, March 10, 2009

Battle (Bartle) Tested




As a result of taking the Bartle test as both of myself and my avatar's persona, I discover a lot of interesting things. I thought I might have problem doing it as my avatar's persona, but it was not that bad. I get the expected. However, I was a little surprise by my own videogame personality.

First let's talk about my own result. I end up being a half-explorer and half-social videogame player. As I mentioned above, I was surprised by that! When I play online videogame (mainly First Person Shooter), I never talk to anyone; as a matter of fact, I don't even have a mic. Not that I am not a good team player, I just don't respond that well to others. I will always, and always do what is needed to be done to get my team the victory. I just don't output my thoughts. May be I should buy a mic and see...

However, the test is right about my competitive nature. Nothing taste better that a win. I absolutely don't care about achievement at all. If I have to be the guy to draw enemies' fire so my team can take'em out, I don't mind at all (as long as they get the job done). Or, when my team is timid, I would go out and take that last charge to turn things around. I play to win.

I like to explore a lot. I want to reach every corner of the virtual world, see every building. I always try to find the best way to get to the destination, so I will play a videogame (that I like) more than once. I finished Metal Gear Solid 4 at least 10 times! Because the way they structure the game allows player to have their own way of getting through the game. It is always satisfying to find hidden items in the corner of the map.

As for my avatar. Mr Tsuyoshi Kimono...
I designed Tsuyoshi as a timid, shy person. So being anti-socialist is part of my expectation. On top of that, Tsuyoshi is even a bigger explorer than myself. He is a 87% explorer, while mine is only 53%. I am happy to see this result, since my avatar loves travel a lot. The competitive level is ZERO for Tsuyoshi. This is a good news, too. My avatar is supposed to be a peaceful, calm person; I can't imagine him get pissed off and go mad on other players. He is not a achiever at all. Videogame isn't his biggest interest, getting all those medal doesn't fit Tsuyoshi anyway.

Monday, March 2, 2009

Brainstorm

For our group, we came up with many different ideas. At this stage, we have huge array of contribution from everyone in the group. Since most of us are big time video game fans, many of our ideas from brainstorm session related to that area. I am so excited.
To go into more detail of our idea, I would like to credit Steve for many wonderful ideas and support. Outside of our group, we have our own share of discussions, and those led to many great thoughts.
First of all, I want to do TV production in virtual reality. This is the big picture. To be more precise, I want to have a functional TV production with different avatars involved. In other word, some avatars would do technical aspect, like uploading our work, putting special effect, generating graphic, etc. At this point, the TV we want to do is not just uploading drama from TNT, but we want to create something original on our own. Our TV would be something that revolves around the virtual reality itself. Just like what they do in Grand Theft Auto. Hopefully we can produce more than one channel. A sport channel, cooking, history, anything that might fit our interest.
Above that, we want to make racing in virtual reality. We can build our own race tracks indoor/outdoor, or a place where people can gather together and race. The track design could be as challenging as level design in video game, so this is the aspect we need to look out for. Not only we can have different tracks, we would like to also offer different types of racing. Some races are only allow certain types of vehicles to participate, or some races have much higher stake, and some are for more advance compeition. Vehicles can be created by users themselves. The appearance of vehicles could be openly modified with the least among of limitation. However, in order to improve the performance of the vehicle, users must spend points which earned via racing. The created vehicles not only is designd for racing, they can serve as a mean of transportation. Avatars have the ability to travel around with their favorite vehicles. Or they can use the vehicles to pick up other avatar.
From here on, we will continue to develope our ideas, hopefully by the end of the week we have things to work with and start jump right into the project.